// This file was decompiled using SASCM.ini published on 2022-03-20
DEFINE OBJECTS 1
DEFINE OBJECT SANNY BUILDER 3.2.4     

DEFINE MISSIONS 0

DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

DEFINE UNKNOWN_EMPTY_SEGMENT 0

DEFINE UNKNOWN_THREADS_MEMORY 0


//-------------MAIN---------------
script_name 'MAIN' 
fade 0 time 0 
042C: set_total_missions_to 0 
030D: set_max_progress 0 
01F0: set_max_wanted_level_to 6 
set_wb_check_to 0 
00C0: set_current_time_hours_to 10 minutes_to 0 
04E4: refresh_game_renderer_at 0.0 0.0 
Camera.SetAtPos(0.0, 0.0, 20.0)
062A: change_float_stat 21 to 0.0 
0629: change_integer_stat 181 to 4 
0629: change_integer_stat 68 to 0 
Player.Create($PLAYER_CHAR, 0, 2493.0, -2141.0, 21.0)
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
Actor.EmulateFromPlayer($PLAYER_ACTOR, $PLAYER_CHAR)
Camera.SetBehindPlayer
Actor.Angle($PLAYER_ACTOR) = 0.0
set_weather 15 
Player.SetClothes($PLAYER_CHAR, "TSHIRTBOBORED", "TSHIRT", BodyPart.Torso)
Player.SetClothes($PLAYER_CHAR, "WORKTRGREY", "WORKTR", BodyPart.Legs)
Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", BodyPart.Shoes)
Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", BodyPart.Head)
Player.Build($PLAYER_CHAR)
select_interior 0 
Player.CanMove($PLAYER_CHAR, True)
016C: restart_if_wasted_at 2778.0 -414.0 24.0 angle 0.0 town_number 0 
016C: restart_if_wasted_at 2778.0 -414.0 24.0 angle 0.0 town_number 0 
fade 1 time 1000 
wait 100 
03E6: remove_text_box 
jump @MAIN_409 
0A60: 

:MAIN_345
wait 20 
if or
00E1:   player 0 pressed_key 4 
0A52: 
jf @MAIN_345 
023C: load_special_actor 'CASHIE' as 1 // models 290-299 
038B: load_requested_models 

:MAIN_383
if 
823D:   not special_actor 1 loaded 
jf @MAIN_409 
wait 0 
jump @MAIN_383 

:MAIN_409

:MAIN_432
jump @MAIN_665 

:MAIN_543
wait 10 
if or
00E1:   player 0 pressed_key 4 
0A52: 
jf @MAIN_543 
02A3: enable_widescreen 1 
wait 5000 
02A3: enable_widescreen 0 

:MAIN_579
wait 10 
if or
00E1:   player 0 pressed_key 4 
0A52: 
jf @MAIN_579 
02A3: enable_widescreen 1 
Player.CanMove($PLAYER_CHAR, False)
0337: set_actor $PLAYER_ACTOR visibility 0 
wait 5000 
02A3: enable_widescreen 0 
0337: set_actor $PLAYER_ACTOR visibility 1 
Player.CanMove($PLAYER_CHAR, True)
09C7: change_player $PLAYER_CHAR model_to 0 
jump @MAIN_543 

:MAIN_665
wait 2500 
jump @MAIN_665 
